The GameON grant is designed to help Albanian youth develop skills in coding, game design, and digital entrepreneurship by connecting them with U.S. technology and expertise. The program aims to strengthen Albania's digital ecosystem and promote U.S. leadership in the digital economy through e-sports and game development.
Who it's for: This grant is for organizations or individuals interested in providing training and mentorship to Albanian youth aged 15-30, including high school and university students, young professionals, and aspiring tech entrepreneurs in the fields of e-sports, gaming, and digital innovation.
More details
Likely Disqualifiers
- Failure to demonstrate strong connections to U.S. technology and expertise
- Proposals not focused on youth aged 15-30
- Lack of a clear plan to engage at least 100 participants per Corner
- Proposals that do not address the specified objectives
- Applications submitted after the deadline
What You May Need
- Detailed project proposal
- Evidence of past successful projects or partnerships
- Plan for using U.S. technology and expertise
- Budget outline
- Timeline for project implementation
- List of potential guest speakers or mentors
- Curriculum outline informed by U.S. standards
- Plan for participant recruitment and engagement
Cautions
- Ensure your proposal clearly ties to U.S. technology and expertise.
- Be prepared to demonstrate past project successes and lessons learned.
- The total program funding is limited to $8,000, so budget carefully.
Generated from official source details for readability
Eligibility
Eligible Applicant Types
Additional Criteria
Eligibility is unrestricted, meaning any organization or individual can apply. However, proposals must focus on engaging Albanian youth aged 15-30 in e-sports, gaming, and digital innovation, and demonstrate strong connections to U.S. technology and expertise.
Overview
This grant is for organizations or individuals interested in providing training and mentorship to Albanian youth aged 15-30, including high school and university students, young professionals, and aspiring tech entrepreneurs in the fields of e-sports, gaming, and digital innovation.
Likely Disqualifiers
- Failure to demonstrate strong connections to U.S. technology and expertise
- Proposals not focused on youth aged 15-30
- Lack of a clear plan to engage at least 100 participants per Corner
- Proposals that do not address the specified objectives
- Applications submitted after the deadline
Use of Funds
Funds can be used to develop and implement training programs in coding, game design, and digital entrepreneurship. This includes expenses related to curriculum development, guest speakers, mentorship, and resources that utilize U.S. technology and standards.
Total Program Funding
$8,000
Expected Awards
1
Cost Sharing
Not Required
Important Dates
- Posted
- Jul 20, 2026
- Deadline
- Aug 20, 2026(30 days)
- Archive Date
- Sep 19, 2026
Application Checklist
- Prepare a detailed project proposal with clear objectives.
- Gather evidence of past successful projects or partnerships.
- Outline a plan for using U.S. technology and expertise.
- Create a budget and timeline for project implementation.
- Identify potential guest speakers or mentors from the U.S.
- Develop a curriculum outline informed by U.S. standards.
- Plan for recruiting and engaging at least 100 participants.