This grant is for creating an immersive escape room experience in Indonesia to educate the public about cyber scams. The goal is to help people recognize scams, understand the dangers of working in scam centers, and encourage immediate reporting of scams to improve law enforcement's ability to block fraudulent transactions.
Who it's for: Organizations or entities that can design and implement an educational escape room experience in Indonesia to raise awareness about cyber scams.
More details
Likely Disqualifiers
- Individuals applying without organizational backing
- Applications not focused on cyber scam education
- Proposals that do not include an immersive experience component
- Entities not legally recognized or registered
- Applications submitted after the deadline
What You May Need
- Detailed project proposal
- Budget plan
- Proof of organizational registration
- Experience in educational program development
- Partnerships or collaborations with local entities
- Plan for media coverage and social media engagement
- Timeline for project implementation
Cautions
- Ensure your project aligns with the grant's focus on cyber scam education
- Be prepared to demonstrate how your project will reach a wide audience
- Consider the cultural context and local partnerships in Indonesia
Generated from official source details for readability
Eligibility
Eligible Applicant Types
Additional Criteria
Eligible applicants are categorized as 'OTHER', which typically includes non-profit organizations, educational institutions, or other entities capable of implementing educational programs. Specific eligibility requirements are not detailed, so it's important to ensure your organization is legally recognized and capable of fulfilling the grant's objectives.
Overview
Organizations or entities that can design and implement an educational escape room experience in Indonesia to raise awareness about cyber scams.
Likely Disqualifiers
- Individuals applying without organizational backing
- Applications not focused on cyber scam education
- Proposals that do not include an immersive experience component
- Entities not legally recognized or registered
- Applications submitted after the deadline
Use of Funds
Funds can be used to design and implement an escape room experience, organize a launch event with expert speakers, and promote the program through media and social media channels.
Total Program Funding
$300,000
Expected Awards
1
Cost Sharing
Not Required
Important Dates
- Posted
- Jun 18, 2026
- Deadline
- Aug 7, 2026(48 days)
- Archive Date
- Aug 8, 2026
- Last Updated
- Jun 18, 2026
- Est. Award Date (AI estimate)
- Fall 2026
Application Checklist
- Register your organization if not already done
- Develop a comprehensive project proposal
- Create a detailed budget plan
- Gather proof of organizational registration
- Establish partnerships with local entities in Indonesia
- Plan for media and social media engagement
- Submit application by the deadline